For those not in the know, the 1999 hit System Shock 2 is one of the granddaddys of gaming – one of the best (and scariest) games ever made and the inspiration for many that followed – ever wondered where BioShock came from?
But for years, rights and trademark issues have made getting a working legal copy has been extremely difficult. Until now. Yesterday it was unveiled at Good Old Games – the re-release of one of the monoliths of gaming.
Check out this interview with the guys who made it happen here at Rock, Paper, Shotgun. And then go and buy it immediately.
I come to this magnificent website today, because my conscience leaves me no other choice. A true revolution of values will lay hands on the old design and style of post: This way of playing old games and ranting about them is still fun! This business of deleting our content without warning, removing our history and achievements. Of injecting poisonous drugs of space into the mailboxes of people normally humane. Of sending men home with no news of retro madness leaving them physically handicapped and psychologically deranged. This act cannot be reconciled with wisdom, justice and love.
This means war!
On Thursday the 27th of December 2012 the men of the UCHG awoke as normal. They went about their daily business blissfully unaware of the horror that was lying in wait. It was at 14:26 that the alarm was raised – The life they once knew was plunged into the dark abyss and threatened with total annihilation.
“UCHG is down. Any ideas what went wrong?”
“Erm, too much to out in a text, sent an email…”
There were no screams. There was no time. Only darkness, and then, nothing. The very servers that housed the UCHG had been wiped clean.
During the dark days that followed some thoughtful conversations were had. How much was lost? Can we come back from this? Who is to blame?! It was decided that they had come too far, given so much of their lives and had too much fun to back down now. So what of this war mentioned above? This is not a war of conventional violence but more a war of defiance.
The UCHG has dragged itself back from the brink. It is back bigger, better, faster and stronger. There is even talk of it being harder.
The new page design and sections are here for your enjoyment. The content will continue to come with videos, pics and posts. A chunk of UCHG goodness may have been lost forever, but so long as there is breath in their lungs, the madness will continue.
The UCHG lives on!
Dead Island – Zombies surrender in style
[1001] Califor-nya-nya…Games
Many people might well have been excited by the Olympics this year. But there is another competition that grips us all at the UCHG much more than London 2012 — and that is:
1001 No.64: ‘California Games’ (Sega Master System, 1987)
California may well be super cool to the homeless, but it also has many varied, and thrilling sports — including Skateboarding, Surfing, Roller Skating, Foot Bag, BMX, and most importantly, Flying Disc.
These are all challenging in their own ways, mainly because most of the time we have no idea what we’re doing. At the UCHG we decided to hold our competition to be theCalifornia Champion — look out for Ross and Brad in a furious battle for 2nd place.
The Ratchet & Clank series is now pretty well known, and has spawned a hell of a lot of games — currently standing at around 12 in all, with re-releases and ‘HD remakes’ still turning up for the current generation of consoles. It’s a popular series — and of course there’s good reason for that. Let’s look at 2 of the 3 that feature in the 1001 list –
1001 No.62: ‘Ratchet & Clank’ (PS2, 2002)
The original game in the series was a relatively early PS2 title, coming out 2 years after the PS2 itself. But you’d never know it — it looks great, and even playing through it today I was surprised at the framerate and generally impressive look of the game. The voice acting is well done, and the characters of Ratchet (a weird kinda rabbit alien thing) and Clank (a little robot dude) are rather loveable — it’s a nice comedic duo, and you do warm to them.
The premise is pretty simple — you’re just some rabbit thing minding his business, when (with the arrival of Clank) you get caught up in a galactic struggle to save the universe from a crazed evil alien, whose plan it is to build all over other people’s planets. Basically a mad property developer.
It’s essentially just a platformer, but with many different kinds of fun weapons — so many that sometimes it’s a pain just to cycle through them all. It’s simplistic, slightly lengthy if anything, but fun — and certainly not without its challenges. You can see why the series really took off, as it manages to tread that line of frustration vs reward, with plenty of variety to keep you hooked. You hop from planet to planet, shooting bad guys and collecting 1000’s of bolts, which act as currency.
1001 No.63: ‘Ratchet & Clank: Tools of Destruction’ (PS3, 2007)
This new instalment of the series was the first to appear on the PS3, and so as expected takes advantage of the increased abilities of the system — it looks fantastic, and plays superbly. All the elements are still there from the previous game — it’s the same kind of shooter/platformer, with an even bigger arsenal, more stuff to kill, more bolts to collect, and more planets to visit. The storyline is nothing special either — another case of ‘save the galaxy’, this time from a creature who seems determined to exterminate your species.
On one hand you could say it is far too similar, that it’s just ‘more of the same’ — and I’m pretty confident that every Ratchet & Clank game plays pretty identically — but why change a winning formula? Obviously there are always a few new features, new weapons, etc — but it’s like any major gaming series — Zelda, Mario, Sonic — it’s consistent.
That’s not to say I’d put Ratchet & Clank up there with those giants of gaming — it’s great, sure — but it still does just feel like it’s missing that special something that would make it a real classic series. Saying that, I will still give the many other titles a go someday…